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Hi, I play LoL since 2012, and I was bronze in season 2. The first time I started playing Riven in season 5, and I reached Challenger this season. Next seasons, I've reach challenger or master tier, playing Riven 80% of my games. I'm actually on Grand master tier. I have 1.3m mastery points as Riven.I'm also coach in, and that's why I know a lot of macrogame.I think I'm far from being the best player in the world. Actually, I've seen Platinum Riven with better mechanics than me.I'm from LAS, so the elo isn't that important as it is in NA or EUW, I think I could reach Master tier or Grand master in these servers, but never Challenger. Pros:High movility/damage: is known for having the best movility in the game.
She can do wallhops, use her abilities to dodge and move around the map without wasting resources. Also, she has a lot of damage in early game and even more in late game.Good snowballing: Once she gets the first blood, she can take the advantage of topside.No resources: You won't have to save mana or energy, CD is your only limit.' Easy' to climb: Once you know how to play Riven, your elo is going to get high as f.Good 1v1 and good 5v5: She's great at 1v1 and 5v5 if you're feed.Cons:High CDs: She has a high CD in all of her abilities, that's why you have to rush 45%cdr to be useful.Easy to counter: She's maybe the most counterable champion in League of Legends.Hard to masterize: She has a lot of mechanics that some champions hasn't, and some of them are hard to do in a real game. So she isn't that easy as she seems.Easy to die: is a melee champ, and she hasn't range in any ability except for her. If you want to fight, you have to get close to your enemy and it will condemn you to die a lot of times.
She's also vulnerable to CC. Is going to be your best friend. You can do anything you want with this: Engage, escape, make a play or counterplay, dodge abilities and even cancell some animations.is a good tool to snowball.
You can teleport to the lane if you're going to lose more than one wave, or save it until you see a teamfight in botlane when dragon is up.Personally, I've used a couple times when I play riven. It's still being a good option for aggressive players, but I for my playstyle, is a better option in every game. Obviously, is the best option for almost every game.Legend: Tenacity or alacrity?is the standard option.
Riven walkthrough with an emphasis on reducing tedium, not divulging puzzle solutions. 10.5 RTO's Challenger Riven Top Lane Guide. Riven build guides on MOBAFire. League of Legends Premiere Riven Strategy Builds and Tools. Help Support Our Growing Community. MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider.
If you see an enemy team against champions like, you must pick. Also, you can see three champs with hard CC, like top, jungle, supp. They're going to CC you constantly and you won't be able to do anything. That's a good oportunity to pick tenacity.Also, you can stack, and to get 61% of tenacity.What's tenacity?
Tenacity is a statistic that reduces the CC time on you.Example: If hits her on you at lvl 1, she's going to snare you for 2 seconds. If you build, it gives you 30% tenacity, so, her stun is going to have a duration of 2s.(100%-30#)=2s.70%=1.4s.Other runesStandard rune. Just pick it in almost every game.If you're going to fight against champions that turns your hp from 40% to 0 like or or play like an assassin, You should pick this rune instead ofVery good rune for aggressive players. If you get early advantage in your lane, you can get boots before min 10, and you can easily roam mid or ward the enemy jungle without spending 300g.This rune is awesome, it grants you 5%CDR on everything, including Summoner spells.Mainly, I use in early mins (3-5) to force the enemy flash, and then, once I have up again, instantly I use it into the enemy's face to get a kill. You can do the same thing in tfs.Good option against melee champions that are going to be constantly trading.Awesome rune against ranged champions, it's going to give you good sustain, and you won't be afraid to farm.Stat runes: I usually pick CD, AD and armor/MR depending of the matchup. Sometimes I pick AD, AD and armor or MR.
Never pick HP, and never pick double armor or double MR. Since some statistics on this page are wrong, I'm going to tell you the real statistics, from and then tested by me.Runic Blade (Passive): Riven's blade gains a Charge for 6 seconds every time she uses an ability, stacking up to 3 times. Riven's basic attacks consume a Charge to deal 25% (lvl 1)/30% (lvl 6) / 35% (lvl 9) / 40% (lvl 12) / 45% (lvl 15) / 50% (lvl 18) AD bonus physical damage.Runic Blade is affected by Critical strike modifiers.The main riven's damage is her passive, so you have to try to use all of your stacks and don't lose any of them. If you use your without autoattacking, you're going to lose 75% of your dmg.Broken wings: Riven dashes towards the target on the cursor or in the direction she is currently facing, dealing physical damage 15 / 35 / 55 / 75 / 95 (+ 45 / 50 / 55 / 60 / 65% AD) to all enemies in front of her.
Broken Wings can then be reactivated twice within the next 4 seconds, with the second cast refreshing the timer.The third cast knocks up and damages all enemies around Riven in an expanded radius. The third cast is also the only cast able to dash over terrain, and can do so longer than its normal range.Riven can intercalate her basic attacks + her to reset her basic attacks (hit faster) and stack her. Also can cancel some animations.
If you're in melee range and you have the mouse on an enemy, it will hit and you won't move.Ki burst: Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing physical damage 55 / 85 / 115 / 145 / 175 (+ 100% bonus AD) and applying a stun for 0.75 seconds.Useful for teamfights and short trades without getting hitted. Animation can be canceled and can cancel other animations. If you use and quickly in this order, will hit where you were and you'll be able to run. It's used in (Q+AA+WE).Valor: Riven dashes in the direction of the cursor (but not through terrain), shielding herself 55 / 85 / 115 / 145 / 175 (+ 100% bonus AD) for 1.5 seconds.Once you get 45% CDR, is one of the best skills in the game. It gives you a shield + dash in any direction you want, with only 4.4s of Cooldown (45%CDR).It also allows you to dodge abilities, cancel animations, absorb damage, escape and engage. It also helps you to make wallhops easier.Blade of the exile: Riven empowers her sword for 15 seconds, gaining 20% AD bonus attack damage, 75 bonus range on her basic attacks, increased range on and, and the ability to cast once for the duration.Wind slash: Riven unleashes a wave of energy in a cone, dealing 100 / 150 / 200 (+ 60% bonus AD) physical damage to all enemies hit, increased by 0% − 200% (based on missing health).Great ultimate. It grants you range, damage and an AoE ability with range and high dmg.
It also stacks with your. Lvl 6, 11 and 16 are huge powerspikes for. That's why you have to focus on getting xp.Which ability should I max?For an standard game. I'm going to show you the basic combos. Some of them are easy, and some requires practice. You must practice them if you want to become into a good player.
I don't really see many guides/videos, so I don't know how some of these combos are called. All of these combos are essential, except for variations. Fast combo (easy but slow): AA+ +AA+ +AA+ +AAEasy. 's main combo. A lot of damage with only using your Q and autoattacks. This is the version for Riven beginners. I don't use this combo anymore, I use the definitive version.
Fast combo (definitive version): AA+ +Right click aside+AA+ +AA+Right click aside+ +Right click aside+AAMedium. It's the same combo, but if you right click aside after every Q, it cancels your animation and so you can hit even faster than the 'Slow fast combo'. It requires a lot of practice to don't miss any AA.Variation: Dance combo: AA+ (without cursor on the objective)+Right click aside+AA+ (without cursor on the objective)+AA+Right click aside+ (without cursor on the objective)+Right click aside+AAMedium.
Nice combo to dodge abilities like Q or W, E, Q, W, etc. Or make your enemy miss some AAs. It's the same fast combo, but without placing the cursor on the enemy. Escape combo: + (Instantly, E first)Very easy. This combo allows you escape from your enemies. The stun stays where you were, and you can get back without getting hitted.there's a crazy variation of this, using quickly after the combo.Easy.
Doublecast: +Autoattack+ + (W and Q instantly, W first)Easy. Combo to burst your opponent or to start a fast combo. Tons of damage, but it makes you waste 0.75 seconds of shield, so don't spam this combo. Adrian Riven uses it a lot to delete people.Variation 1: Doublecast without autoattack: +wait (0.5s-1.4s)+ + (W and Q instantly, W first)Easy.Variation 2: Doublecast R: +AA+ + (R and Q instantly, R first)Easy.Variation 3: Doublecast R2: +AA+ + (R2 and Q instantly, R2 first)Easy. E+R Cancel: + / (E first, then R, quickly)Easy.Simple combo to cancel your R/R2 animation when you can't doublecast it or you don't want to spend your stun.
Tiamat+W: +Very easy. Good combo to do a lot of damage or clear waves. You can Tiamat+R also.Variation: +Very easy. R cancel with flash: +Medium. Good combo to cancel your R animation when you want to use the surprise factor. Doublecast with flash: + +AA+ +. You have to place the cursor on the enemy all the time.Veru hard.
Good combo if you want to surprise your enemy with a lot of damage. You can cast your R before it if you're in a bush. Flash combo: +wait until Q1 is almost going to expire+ +wait until Q2 is half to expire+ + + 3+ + +AA+ + 1+Fast combo ( +AA+ +AA)Hard.
This combo is one of the most useful. You can engage hard if you see overextended enemies, or you can enter in a tf with this combo to maximize your damage.
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BoxBox uses it a lot. No R burst: + +AA+Doublecast ( + 1)+Fast combo (AA+ 2+AA+ 3+AA)Hard. Useful combo for long trades. Try it only before lvl 6 or if you have 40%+ CDR, or you'll be punished for wasting all your abilities.
In lane all in: +Doublecast R( + 1)+Fast combo (AA+ 2+AA+ 3+AA)+ + + +AAHard. Useful combo to burst your enemy in lane, especially to kill ranged champions after they waste their escape ability. You have to cancel animation using instantly.
Advanced combo #1: Doublecast flash ( + +AA+ + )+Fast combo(AA+ +AA+ AA)+ + +AAVery hard. Main combo to burst enemies without escape. You have to cancel animation using at the same time. Advanced combo #2: E+R Cancel ( + instantly)+Doublecast (AA+ + 1 instantly)+AA+ 2+AA+ 2+AA+R flash cancel ( + aside)+ 3+AAExtreme. I don't use this combo often, it's only for extreme situations when you need to dodge abilities that you know your enemy is going to use to stop your third, like R, E, etc. Also you can 'dodge' an autoattack. This combo is even better when flash is used into a bush.
One of the most useful mechanics that has with her third.It will allow you:-Move faster around the map.-Surprise your enemies.-Escape.-Place deep wards without losing CS.-Make plays.Cornercuts: Jump over the corners. Very useful tool to chase, to escape or to make your path shorter.
You can do it in almost every corner of the map. Go to the practice tool and practice them!Turret/inhibitor hop: A little bit harder hops, but enemies won't expect it. Used to engage or to back faster to the lane. You can do it over destroyed turrets/inhibitors also.Wallhops I: Easiest wallhops.
You can know them intuitively. No need to use your to jump these walls.Wallhops II: Hard wallhops.
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You wanna practice them hard.Some of them will surprise your enemies, and even to you.There are more wallhops. I didn't show you the easiest ones. It's going to be very extense, with basic and advanced tips, so, go for some chips while you're reading this.Early early game (0:15 to 1:30)These 75 seconds are very important to set your lane and feel safer.You have four options: Invade, ward the enemy jungle, leash, or cheese.Important timings:Minions arrive to the sidelanes at 1:37.First minion dies at 1:50/1:55.First buffs spawns at 1:30.Wards in early game lasts for 90s. Invade: I don't like to invade when I'm toplaner, but if you have a, or in your team, you should go for the invade and try to get early kills. You can also ward the enemy jungle if you invade.Types of invades:. Invade from mid to blue:.
Sneak invade from bot to red:. Straight invade to blue:. Invade top from topside:I recommend to back after an invade, before min 1:05. Ward the enemy jungle: If you ward the enemy jungle, you're going to know certainly where the enemy jungler will be in the earlier phases of the game. When you're in the red team, ward the enemy blue side: these three wards are effective to know where the enemy jungler started and where he will be. For me, the best ward is the ward that's placed between wolves and midlane.
When you’re in the blue team, ward the red side: You’ll know when the enemy jungler will pass around the raptors or if he starts in red or not. My favourite ward is the one who's placed between raptors and red buff.What’s the importance of this? The most popular jungler route is starting in botside, and ganking top at min 2:55/3:00 (that’s when you hit lv 3, so you’ll have to face hard trades in toplane, since has a good powerspike at lv 3), and you have to be sure if the enemy jungler is doing this route or not. It’s an important information for you and for your team. If you see the enemy jungler starting in the topside, you can play aggressive at min 2:55/3:00, because he is going to path to botside. You do the opposite when you see the enemy jungler starting in the botside.You have to place these wards around min 1:20 to make them be more effective, but you can place them at min 0:50 and they’ll be useful aswell.You don't to spend your ward?
It's fine, so, you should be the ward in these early minutes. Leash: Help your jungler with the first. To make it more effective, you can do this: start with, and press your first at 1:22/1:23, near the buff. Wait until the timer of your Q is almost ending, and then press Q again. Do it again with your third, but aiming to the buff. It will knock up the buff and you'll have three charges of your. When your gets his CD back, you can Fast combo the buff, and then go back to your lane.
Cheese kill: It's an strategy that consists in killing your opponent at lvl 1. Riven's lvl 1 is strong, and she kills fast, so you should try it against champions like, or another squishy/weak champ in early game. Don't try it against, or.If you don't know where the enemy toplaner is, hide on this bush (The nearest to the enemy turret):If you know that the enemy toplaner leashed his jungler, hide on this bush:If you took the kill, don't recall until you have the gold to buyCongratulations! The game has started!Early game (1:30 until take the first turret on the game)Important timers:Minions arrive to sidelanes at 1:37.First spawns at 5:00.First spawns at 8:00, and it respawns after 6 minutes.Turret plating disappear at 14:00.Objectives: andMinions have arrived, it's time to get gold and xp. Riven can farm easy at lvl 1 against most of the champs, and she can punish enemies that tries to farm with her and her strong. Your first goal, is get. Once you have 1100 gold, you can recall and buy it.When should I recall?
You should recall once you Hard push the wave before the Canon wave (wave with ), if you do it, you'll lose only three instead of six minions.After having, you're not a minion anymore, and you levelup to a champion. You can push waves, try long trades and effective short trades.Now, there's something that every good player should know: Wave management.It's hard to explain in words, so, I'll show you a proguides' video.Recomendations:-If you do a hard push, ward the enemy jungle.-If you freeze your lane, don't spend your wards in your lane, try to put them near to midlane/your jungle.-If you slow push, you'll be able to take some tower plates or roam mid. Remember that riven has a lot of movility on the map because of her wallhops.-If you want to TP, do it when drake is up.
So, you can win a tf and then let your team do a free drake. It's better if you slowpush before using.For me, the early game ends when the first turret gets destroyed.Also, you have to learn from every matchup. Maybe my tips for matchups aren't enough for you, and it's your work know to fill these gaps.' Learn from your mistakes'. Mid game (First turret destroyed-Min 20)Objectives: andAt this point of the game you have three options:-If botlane took the first turret: Swap lanes.-If toplane took the first turret, stay in top until destroy the enemy outer turret.-If midlane took the first turret, stay in top until destroy the enemy outer turret.Once the enemy outer turret in the lane you're facing has been destroyed (no matter if you're in botlane or toplane), you have two options:-If you're ahead, hard push and deep ward. Also try to steal all the jungle you can. Be alert to the map.-If you're behind, don't let the enemy roam.
Try to push and back. If you can't do it, just try to don't die.Recommendations:-Don't overextend.-Try to roam mid.-Do the if you can.-You can get kills easily once you have because of your 40/45% cdr, and even more if you have.-Use your wallhops.-Avoid tfs, go for 1v1.Remember, in mid game you have to scale until you have your core build.' Choose your own path.'
Late game: I (20:00 until having full build)Objectives:, andSo, finally you have bought your,. Now you're a true champion, you're able to do a lot of things that you couldn't do without them: Teamfight (and survive), win almost every 1v1 and push really hard without getting a lot of damage from minions. Now that has spawned, every thing you do has an impact on the map. The most important thing is to don't die. At this point of the game you should be in botlane if you have tp, and midlane if you don't have it.If you're ahead, you want to close the game early, so:-Hard push every wave and try to flank the enemy team. This is very important to close games.
If you won't flank, steal some jungle and place some wards that will let you flank the enemy team the next time. It is more effective for higher elos, and it is easy to do.-Place wards in mid lane or in river to see your enemies. Set the minion waves in the middle of the botlane and wait until your enemies go for you.
After that, try to escape and make them waste their time while your teammates are pushing or setting/doing. Don't do it if your teammates are in base or farming jungle. It works better in lower elos, because they see you like a 'free kill', but has a lot of movility and she can escape easily. Hard to do, but it's the best option for lower elos. Even if your teammates don't do anything important, the enemy team will waste their time (xp and gold loss).-Wait enemies in a bush with your teammates after pushing waves.-Wait an enemy in a bush instead of flanking mid.-If you're really ahead, push mid or rush baron and try to win quickly.If you're behind you want to extend the game, so:-Don't die.-Place defensive wards in your own jungle.-Avoid teamfights.-Look for 2v1.-Wait your enemies in bushes.-Bait baron.It's very hard to comeback when the enemies are playing well, but you have to think that everyone makes mistakes. Learn from your mistakes, from your teammates mistakes, and from your enemies mistakes.Late game: II (Full build - until game over)Nobody has advantage at this point of the game.Order priority:.
Don't die. Dragon soul. Nexus turrets. Toplane. Botlane. Midlane. Botlane Inner turret.
Toplane Inner turret. Midlane Inner turretTo close a game like this, the only thing you can do is rush/bait baron, push mid and wait an enemy mistake, or wait them on bushes.
Any other option is a 50/50'My spirit is not lost.'
.Riven overviewType: AdventureESRB Rating:Release Date: Developer: CyanPublisher:Riven is the much anticipated sequel to the very popular game Myst. Like Myst, Riven brings the world back to life with stunning graphics, animations, sound, and the following features.
4,000 breathtaking images. Three hours of astonishing animation.
Unprecedented graphic depth and detail. Two hours of alluring music and sound effects. Immerse, multi-track sound.If you have a DVD drive in your computer, we highly recommend you purchase the DVD version of this game, as it allows you to not have to switch the CDs, making the game much more enjoyable.System Requirements:. NoteRiven is not available for Linux. Consider using to run Windows programs and games. ScreenshotsD'ni Number BreakdownTo break many of the puzzles in Riven, the player needs to have an understanding of the D'ni number system. You will find the first 6 of these numbers in the school that is accessed through the submarine in the jungle island.
Additional information on how to access this is available in our.Below is a helpful chart with each of the D'ni numbers and the breakdown for each of them.Technical Support ReferenceQuestionGamesGamesDirectXSound cardVideo cardRed OrbCHGAMECH000096CH000156CH000201CH000482CH000620CH000789Forum.
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